No, I didn't have a chance for such a license. It started with Doom Roguelike, but it wasn't a commercial project, right? This is my only job for eight years! We currently have a four-person studio in Wroclaw, dealing with Jupiter Hell. Is Jupiter Hell your main occupation or is it a side project? Terminals resemble those of the 80s - we switch various things on black glowing green screens. You run with a decent firearm - and of course a much-needed chainsaw in space. We refer to the aesthetics of Doom, retro science fiction, a bit in the atmosphere of Aliens (Alien: Decisive encounter). The second aspect is the aesthetics of the game. Visually, it's a shooter, but the game is played at a calm, relaxed pace, because the fight is turn-based. It allows you to explore, play multiple times and each subsequent pass gives you a lot of fun. If you haven't played - imagine a one-man X-Com. Kornel Kisielewicz, Jupiter Hell: If you played classic roguelike - this is classic roguelike. How would you describe Jupiter Hell in two sentences? Here is the conversation I was able to have with him. However, it was only recently that I realized that the author of this project was a Pole - Kornel Kisielewicz. I have played the game advertised as "DoomRL's spiritual heir" for several months. Regular updates encourage frequent returns. It collects good grades on Steam and it must be admitted that it is actually addictive and extensive. Jupiter Hell is a game that has recently made a sensation among fans of roguelike and turn-based tactical games.
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