It's exhilarating to traverse the game's surprisingly large game world (equal in size to Ghost of Tsushima, I'd say) at a blistering pace. It was quite refreshing learning and mastering all of Frey's many magical moves-which include magic parkour and spell-focused combat.Įarly in the game, you'll acquire Frey's Purple magic, which unlocks her 'Flow' ability that enables you to run at super-fast speed and automatically scale low-level obstacles in your path. While those titles have the closest gameplay analogues, Forspoken still manages to carve out its own unique spell-based rhythm and style. Liked: Magical Parkour and Combat Forspoken's gameplay feels like what would happen if you mashed together some of the best elements of Spider-Man, InFamous and Prototype. Let's open a 'whoosh' gateway to Athia and see what Frey's journey has to offer, here are three things I liked about Forspoken.and two I didn't. The overall experience isn't without its faults, which I'll get into later in this review, but the game certainly exceeded my expectations in a few unexpected ways. Now that I've put over 50 hours into the final game I'm amazed to report that those demos were a far cry from just how inspired and exciting this game world really is, and the sheer breadth of activities that are always just a sprint away. Both times my impressions were the same: the magical parkour gameplay was novel and amazing, but I had concerns that the open world was bland, lifeless and devoid of activities. I had a chance to demo the game back at Tokyo Game Show 2022, and then I played it again when the PS5 demo dropped late last year. 2023 will surely be full of many surprises, but Forspoken's latent greatness hitting me like a bolt from the blue wasn't on my bingo card.
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